You can also teleport with your units, which might be helpful for keeping your armies with you if you’re gearing up for an invasion and don’t care about exploring. This will be especially helpful in the beginning, when you accidentally lose units and only have a set number of them you can spawn. It’s one of the options that pops up when you interact with a Spawner. If you ever lose your units during a trek, build a Spawner for each type of unit and recall them. More often than not, I find that only a fraction of them are left following me when I arrive at my destination. You can leap over rivers and climb mountains, but your mobs can’t. For example, stone golems excel at smashing structures. Keep in mind that golems have strengths that you should capitalize on. Your unit’s sword doesn’t do much against a gushing onslaught of Piglins, but it can easily fend off stragglers while your mob mows through the bulk of the army behind you. Sic your mobs against enemies and structures and support them where you can. That’s what your mobs - gaming shorthand for a “mobile object” or non-playable character - are for. This isn’t an RPG where you power up your unit to do most of the fighting. Your character is meant to act as a mob manager rather than a fighter.
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